High-level services exposed to Python for common game development tasks. All accessible via unreal.<ServiceName>.<method>()
📘
BlueprintService
84 methods Complete Blueprint lifecycle, variables, functions, components, and nodes
▶
View representative methods
• add_branch_node
• add_comparison_node
• add_component
• add_function_call_node
• add_function_input
• add_function_local_variable
• add_function_output
• add_function_parameter
• add_get_variable_node
• add_math_node
• add_print_string_node
• add_set_variable_node
• add_variable
• blueprint_exists
• compare_components
• compile_blueprint
• component_exists
• configure_node
• connect_nodes
• create_blueprint
• create_function
• create_node_by_key
• delete_function
• delete_node
• diff_blueprints
• disconnect_pin
• discover_nodes
• function_call_exists
• function_exists
• get_all_component_properties
• get_available_components
• get_blueprint_info
• get_component_hierarchy
• get_component_info
• get_component_property
• get_connections
• get_function_info
• get_function_parameters
• get_node_details
• get_node_pins
• get_nodes_in_graph
• get_parent_class
• get_property
• get_variable_info
• is_widget_blueprint
• list_component_properties
• list_components
• list_function_local_variables
• list_functions
• list_variables
• local_variable_exists
• modify_variable
• node_exists
• recombine_pin
• refresh_node
• remove_component
• remove_function_local_variable
• remove_function_parameter
• remove_variable
• reparent_blueprint
• reparent_component
• search_variable_types
• set_component_property
• set_node_pin_value
• set_node_position
• set_property
• set_root_component
• set_variable_default_value
• split_pin
• update_function_local_variable
• variable_exists
🎬
AnimGraphService
38 methods Animation Blueprint state machines, states, transitions, and animation nodes
▶
View representative methods
• add_blend_by_bool
• add_blend_by_int
• add_blend_space_player
• add_conduit
• add_layered_blend
• add_modify_bone_node
• add_save_cached_pose
• add_sequence_player
• add_slot_node
• add_state
• add_state_machine
• add_transition
• add_two_bone_ik_node
• add_use_cached_pose
• connect_anim_nodes
• connect_to_output_pose
• disconnect_anim_node
• focus_node
• get_node_animation_asset
• get_output_pose_node_id
• get_parent_class
• get_preview_mesh
• get_skeleton
• get_state_info
• get_state_machine_info
• get_state_transitions
• get_used_anim_sequences
• is_anim_blueprint
• list_graphs
• list_state_machines
• list_states_in_machine
• open_anim_graph
• open_anim_state
• open_transition
• remove_state
• remove_transition
• set_blend_space_asset
• set_sequence_player_asset
🎞️
AnimSequenceService
89 methods Animation sequence CRUD: discovery, creation, bone tracks, notifies, curves, sync markers, root motion
▶
View representative methods
• add_curve
• add_curve_key
• add_notify
• add_notify_state
• add_notify_track
• add_sync_marker
• compress_animation
• create_anim_sequence
• create_from_pose
• euler_to_quat
• export_animation_to_json
• find_animations_for_skeleton
• get_additive_anim_type
• get_additive_base_pose
• get_anim_sequence_info
• get_animated_bones
• get_animation_frame_count
• get_animation_frame_rate
• get_animation_length
• get_animation_skeleton
• get_bone_transform_at_frame
• get_bone_transform_at_time
• get_compression_info
• get_curve_info
• get_curve_keyframes
• get_curve_value_at_time
• get_enable_root_motion
• get_force_root_lock
• get_notify_info
• get_notify_track_count
• get_pose_at_frame
• get_pose_at_time
• get_rate_scale
• get_reference_pose_keyframe
• get_root_motion_at_time
• get_root_motion_root_lock
• get_source_files
• get_total_root_motion
• list_anim_sequences
• list_curves
• list_notifies
• list_notify_tracks
• list_sync_markers
• multiply_quats
• open_animation_editor
• play_preview
• remove_curve
• remove_notify
• remove_notify_track
• remove_sync_marker
• rename_notify_track
• search_animations
• set_additive_anim_type
• set_additive_base_pose
• set_animation_frame_rate
• set_compression_scheme
• set_curve_keys
• set_enable_root_motion
• set_force_root_lock
• set_notify_color
• set_notify_duration
• set_notify_lod_filter
• set_notify_name
• set_notify_track
• set_notify_trigger_chance
• set_notify_trigger_on_follower
• set_notify_trigger_on_server
• set_notify_trigger_time
• set_notify_trigger_weight_threshold
• set_preview_time
• set_rate_scale
• set_root_motion_root_lock
• set_sync_marker_time
• set_sync_marker_time_by_name
• stop_preview
🥊
AnimMontageService
62 methods Animation montages with sections, slots, segments, branching points, and blend settings for combo systems
▶
View representative methods
• list_montages
• get_montage_info
• find_montages_for_skeleton
• find_montages_using_animation
• get_montage_length
• get_montage_skeleton
• set_blend_in
• set_blend_out
• get_blend_settings
• set_blend_out_trigger_time
• list_sections
• get_section_info
• get_section_index_at_time
• get_section_name_at_time
• add_section
• remove_section
• rename_section
• set_section_start_time
• get_section_length
• get_next_section
• set_next_section
• set_section_loop
• get_all_section_links
• clear_section_link
• list_slot_tracks
• get_slot_track_info
• add_slot_track
• remove_slot_track
• set_slot_name
• get_all_used_slot_names
• list_anim_segments
• get_anim_segment_info
• add_anim_segment
• remove_anim_segment
• set_segment_start_time
• set_segment_play_rate
• set_segment_start_position
• set_segment_end_position
• set_segment_loop_count
• list_notifies
• add_notify
• add_notify_state
• remove_notify
• set_notify_trigger_time
• set_notify_link_to_section
• list_branching_points
• add_branching_point
• remove_branching_point
• is_branching_point_at_time
• get_enable_root_motion_translation
• set_enable_root_motion_translation
• get_enable_root_motion_rotation
• set_enable_root_motion_rotation
• get_root_motion_at_time
• create_montage_from_animation
• create_empty_montage
• duplicate_montage
• open_montage_editor
• refresh_montage_editor
🦴
SkeletonService
53 methods Skeleton & skeletal mesh manipulation: bones, sockets, retargeting, curves, blend profiles
▶
View representative methods
• add_bone
• add_curve
• add_socket
• bone_exists
• commit_bone_changes
• copy_bone_chain
• copy_socket
• create_blend_profile
• curve_exists
• find_bone_by_index
• get_all_retargeting_modes
• get_blend_profile
• get_bone_children
• get_bone_hierarchy
• get_bone_info
• get_bone_path_to_root
• get_bone_retargeting_mode
• get_bone_transform
• get_curve_info
• get_mesh_skeleton
• get_meshes_using_skeleton
• get_physics_asset
• get_preview_mesh
• get_skeleton_info
• get_socket_info
• list_blend_profiles
• list_bones
• list_curves
• list_sockets
• mirror_bone
• open_in_editor
• open_mesh_in_editor
• refresh_skeleton
• remove_bone
• remove_curve
• remove_socket
• rename_bone
• reparent_bone
• search_skeletal_meshes
• search_skeletons
• set_batch_retargeting_mode
• set_blend_profile_scale
• set_bone_retargeting_mode
• set_bone_transform
• set_curve_flags
• set_preview_mesh
• socket_exists
• update_socket
🎨
MaterialService
30 methods Material and material instance creation, properties, and parameters
▶
View representative methods
• clear_instance_parameter_override
• compile_material
• create_instance
• create_material
• get_instance_info
• get_instance_property
• get_material_info
• get_parameter
• get_property
• get_property_info
• list_instance_parameters
• list_instance_properties
• list_parameters
• list_properties
• material_exists
• material_instance_exists
• open_in_editor
• parameter_exists
• refresh_editor
• save_instance
• save_material
• set_instance_property
• set_instance_scalar_parameter
• set_instance_texture_parameter
• set_instance_vector_parameter
• set_parameter_default
• set_properties
• set_property
• summarize
🔗
MaterialNodeService
40 methods Material graph expressions and connections
▶
View representative methods
• connect_expressions
• connect_to_output
• create_expression
• create_parameter
• delete_expression
• disconnect_input
• disconnect_output
• discover_types
• get_categories
• get_expression_details
• get_expression_pins
• get_expression_property
• get_output_connections
• get_output_properties
• list_connections
• list_expression_properties
• list_expressions
• move_expression
• promote_to_parameter
• set_expression_property
• set_parameter_metadata
🖼️
WidgetService
24 methods UMG widget blueprints and components
▶
View representative methods
• add_component
• bind_event
• get_available_events
• get_component_properties
• get_hierarchy
• get_property
• get_root_widget
• list_components
• list_properties
• list_widget_blueprints
• remove_component
• search_types
• set_property
• validate
• widget_blueprint_exists
• widget_exists
🎮
InputService
23 methods Enhanced Input actions, contexts, modifiers, and triggers
▶
View representative methods
• add_key_mapping
• add_modifier
• add_trigger
• configure_action
• create_action
• create_mapping_context
• discover_types
• get_available_keys
• get_available_modifier_types
• get_available_trigger_types
• get_input_action_info
• get_mapping_context_info
• get_mappings
• get_modifiers
• get_triggers
• input_action_exists
• key_mapping_exists
• list_input_actions
• list_mapping_contexts
• mapping_context_exists
• remove_mapping
• remove_modifier
• remove_trigger
📁
AssetDiscoveryService
20 methods Asset search, import/export, and references
▶
View representative methods
• asset_exists
• delete_asset
• duplicate_asset
• export_texture
• find_asset_by_path
• get_active_asset
• get_asset_dependencies
• get_asset_referencers
• get_assets_by_type
• get_content_browser_selections
• get_open_assets
• get_primary_content_browser_selection
• import_texture
• is_asset_open
• list_assets_in_path
• open_asset
• save_all_assets
• save_asset
• search_assets
📊
DataAssetService
11 methods UDataAsset instances and properties
▶
View representative methods
• create_data_asset
• data_asset_exists
• get_class_info
• get_info
• get_properties_as_json
• get_property
• list_data_assets
• list_properties
• search_types
• set_properties
• set_property
📋
DataTableService
15 methods DataTable rows and structure management
▶
View representative methods
• add_row
• add_rows
• clear_rows
• create_data_table
• data_table_exists
• get_info
• get_row
• get_row_struct
• list_data_tables
• list_rows
• remove_row
• rename_row
• row_exists
• search_row_types
• update_row
🧩
EnumStructService
20 methods User-defined enums and structs: create, edit, inspect, and delete
▶
View representative methods
• add_enum_value
• add_struct_property
• change_struct_property_type
• create_enum
• create_struct
• delete_enum
• delete_struct
• enum_exists
• get_enum_info
• get_enum_values
• get_struct_info
• remove_enum_value
• remove_struct_property
• rename_enum_value
• rename_struct_property
• search_enums
• search_structs
• set_enum_value_display_name
• set_struct_property_default
• struct_exists
🏔️
LandscapeService
68 methods Landscape creation, sculpting, heightmaps, weight layer painting, visibility holes, and spline-based road/path creation
▶
View representative methods
• add_layer
• apply_noise
• apply_splines_to_landscape
• connect_spline_points
• create_landscape
• create_spline_from_points
• create_spline_point
• delete_all_splines
• delete_landscape
• delete_spline_point
• export_heightmap
• export_weight_map
• flatten_at_location
• get_height_at_location
• get_height_in_region
• get_hole_at_location
• get_landscape_info
• get_landscape_property
• get_layer_weights_at_location
• get_spline_info
• get_weights_in_region
• import_heightmap
• import_weight_map
• landscape_exists
• layer_exists
• list_landscapes
• list_layers
• modify_spline_point
• paint_layer_at_location
• paint_layer_in_region
• paint_layer_in_world_rect
• raise_lower_region
• remove_layer
• resize_landscape
• sculpt_at_location
• set_height_in_region
• set_hole_at_location
• set_hole_in_region
• set_landscape_collision
• set_landscape_material
• set_landscape_property
• set_landscape_visibility
• set_spline_point_mesh
• set_spline_segment_meshes
• set_weights_in_region
• smooth_at_location
🎨
LandscapeMaterialService
22 methods Landscape material layers, blend nodes, layer info objects, and grass output for terrain shading
▶
View representative methods
• add_layer_to_blend_node
• assign_material_to_landscape
• connect_to_layer_input
• create_grass_output
• create_landscape_material
• create_layer_blend_node
• create_layer_blend_node_with_layers
• create_layer_coords_node
• create_layer_info_object
• create_layer_sample_node
• create_layer_weight_node
• get_layer_blend_info
• get_layer_info_details
• landscape_material_exists
• layer_info_exists
• remove_layer_from_blend_node
• setup_layer_textures
🌿
FoliageService
15 methods Foliage type management, instance scattering, layer-aware placement, and instance queries
▶
View representative methods
• add_foliage_instances
• clear_all_foliage
• create_foliage_type
• foliage_type_exists
• get_foliage_in_radius
• get_foliage_type_property
• get_instance_count
• has_foliage_instances
• list_foliage_types
• remove_all_foliage_of_type
• remove_foliage_in_radius
• scatter_foliage
• scatter_foliage_on_layer
• scatter_foliage_rect
• set_foliage_type_property
🏗️
ActorService
27 methods Level actor management - discovery, transforms, selection, spawning
▶
View representative methods
• actor_exists
• actor_exists_by_tag
• add_actor
• attach_actor
• deselect_all
• detach_actor
• find_actors_by_class
• focus_actor
• get_actor_info
• get_all_properties
• get_property
• get_transform
• list_level_actors
• move_actor_to_view
• refresh_viewport
• remove_actor
• rename_actor
• select_actor
• set_folder
• set_location
• set_property
• set_rotation
• set_scale
• set_transform
📸
ScreenshotService
5 methods Capture editor windows and viewports for AI vision capabilities
▶
View representative methods
• capture_active_window
• capture_editor_window
• capture_viewport
• get_active_window_title
• get_open_editor_tabs
• is_editor_window_active
✨
NiagaraService
37 methods Create and manage Niagara VFX systems, emitters, parameters, settings discovery, and rapid iteration values
▶
View representative methods
• add_emitter
• add_user_parameter
• compare_systems
• compile_system
• compile_with_results
• copy_emitter
• copy_system_properties
• create_system
• debug_activation
• duplicate_emitter
• emitter_exists
• enable_emitter
• get_all_editable_settings
• get_emitter_graph_position
• get_emitter_lifecycle
• get_parameter
• get_system_info
• get_system_properties
• list_emitter_templates
• list_emitters
• list_parameters
• list_rapid_iteration_params
• move_emitter
• open_in_editor
• parameter_exists
• remove_emitter
• remove_user_parameter
• rename_emitter
• save_system
• search_emitter_assets
• search_systems
• set_emitter_graph_position
• set_parameter
• set_rapid_iteration_param
• set_rapid_iteration_param_by_stage
• summarize
• system_exists
🔥
NiagaraEmitterService
23 methods Manage Niagara emitter modules, renderers, and script properties
▶
View representative methods
• add_module
• add_renderer
• enable_module
• enable_renderer
• get_color_curve_keys
• get_emitter_properties
• get_module_info
• get_module_input
• get_rapid_iteration_parameters
• get_renderer_details
• get_script_info
• list_builtin_modules
• list_modules
• list_renderers
• remove_module
• remove_renderer
• reorder_module
• search_module_scripts
• set_color_curve_keys
• set_color_tint
• set_module_input
• set_renderer_property
• shift_color_hue
📋
ProjectSettingsService
16 methods Configure project settings, editor preferences, UI appearance, and default maps
▶
View representative methods
• discover_settings_classes
• get_category_settings_as_json
• get_ini_array
• get_ini_value
• get_setting
• get_setting_info
• list_categories
• list_ini_keys
• list_ini_sections
• list_settings
• save_all_config
• save_config
• set_category_settings_from_json
• set_ini_array
• set_ini_value
• set_setting
⚙️
EngineSettingsService
23 methods Control engine configuration: rendering, physics, audio, CVars, scalability, and garbage collection
▶
View representative methods
• get_category_settings_as_json
• get_console_variable
• get_console_variable_info
• get_engine_ini_array
• get_engine_ini_value
• get_scalability_settings
• get_setting
• get_setting_info
• list_categories
• list_console_variables_with_prefix
• list_engine_sections
• list_settings
• save_all_engine_config
• save_engine_config
• search_console_variables
• set_category_settings_from_json
• set_console_variable
• set_console_variables_from_json
• set_engine_ini_array
• set_engine_ini_value
• set_overall_scalability_level
• set_scalability_level
• set_setting
🧠
StateTreeService
66 methods Create, inspect, and edit StateTree AI behavior assets with hierarchical states, tasks, evaluators, enter conditions, transitions, parameters, theme colors, and compile/save
▶
View representative methods
• add_enter_condition
• add_evaluator
• add_global_task
• add_or_update_root_float_parameter
• add_or_update_root_parameter
• add_state
• add_task
• add_transition
• add_transition_condition
• bind_task_property_to_context
• bind_task_property_to_root_parameter
• compile_state_tree
• create_state_tree
• get_available_condition_types
• get_available_evaluator_types
• get_available_task_types
• get_enter_condition_property_names
• get_evaluator_property_names
• get_global_task_property_names
• get_root_parameters
• get_state_tree_info
• get_task_property_names
• get_task_property_value
• get_theme_colors
• get_transition_condition_property_names
• list_state_trees
• move_task
• move_transition
• remove_enter_condition
• remove_evaluator
• remove_global_task
• remove_root_parameter
• remove_state
• remove_task
• remove_transition
• remove_transition_condition
• rename_root_parameter
• rename_state
• rename_theme_color
• save_state_tree
• set_context_actor_class
• set_enter_condition_operand
• set_enter_condition_property_value
• set_evaluator_property_value
• set_global_task_property_value
• set_selection_behavior
• set_state_description
• set_state_enabled
• set_state_expanded
• set_state_tag
• set_state_theme_color
• set_state_weight
• set_task_considered_for_completion
• set_task_enabled
• set_task_property_value
• set_task_property_value_detailed
• set_tasks_completion
• set_transition_condition_operand
• set_transition_condition_property_value
• update_transition